On level layout: Black: Solid Red: Background Details (not able to collide with and is in the back of the player and level, and moves by camera x/y divided by 2 to give it a distant effect, like it's not really in the canvas) Green: Breakable Walls/Ceilings/Floors Blue: Boundaries (Solid) Gold: Cutscene Hitboxes/Items (some disable your movement, and some move object, enemies, and more) Color orbs in game: Red: Attack Buff Blue: Speed Buff Green: Jump Buff Gold: Defense Buff Purple: Wall Grab Buff(Slower Wall Sliding each buff)
Now they'll find little books around the sketchbook in different spots, reading them unlocks the abilities, these ones are available: Dash; Double Jump; Wall Hop(Scale a wall once with a press of a button) Also, Z and X button aren't really the action buttoned, they might be adjustable in a configurations menu in the game, Z is jumping/confirm(primaryAction), and X is action(Paint-Brush swinging, etc.)/cancel(secondaryAction)