Example of platformer game logic for Lusluris. Here's what I changed: 1. Instead of detecting if the Unicorn is touching the platform, I created another Sprite called "Unicorn Base" (which is set to ghost 99 so you can't see it). This makes it so the detection area is only the legs of the unicorn, not the head. 2. Instead of detecting if the Unicorn touches green, we detect if the unicorn base is touching any of the 5 platform sprites. If so, the unicorn is moved to be just above the platform. This removes the "floating" effect that we were seeing during the class. Let me know if you have any questions, and good luck with your project!