I did a lot of stuff. -removed tile color system (it was unnecessary :/ ) -added particle system -added projectile system and complementary gun -added enemy system and complementary demo enemy -fixed lots of bugs, including a tile optimization bug -polished some stuff I think? -super-optimized tiles to be around 5x faster (I think, on average) -improved fog -changed sky for no reason -changed some art (gun, crosshair, cursor) -added more @hexawings art (grapple point, thumper enemy, random sprite sheets) -added some comments and a (few) tutorial(s) -changed hazard hitbox math to be less trigonometric and more modular, allowing for custom hitbox sizes -improved tile animation system -fixed campfire colors -added rubber gun and grappling hook stretch sounds -polished respawning -made "Editor Layer" 3 into the enemy placement editor
Controls: -WAD or Arrows to move -Click or hold space when the mouse cursor is near grappling points to swing from them, or away from grappling points to shoot your gun. Art: - @hexawings - @finnagin5 - @Connor-Hayes Code: - @griffpatch (tile collision scripts) - @finnagin5 - @axolotan - @Connor-Hayes - @Lurdumoloch - @Djcatto29 Ideas/Feedback: -@finnagin5 (grappling hook concept, game name, quality assurance) -@Connor-Hayes (brainstorming, feedback) -@axolotan (prototyping) -@hexawings (brainstorming, concept art)