oh yes arrow keys and space for movement z - spawn 10 bugs x - bugs stop attacking c - day v - night (the day and night cycle still works after using commands so it could change shortly after you use it) p - pause The player was originally going to be more human-like but I guess playing the rain world watcher dlc made me change it. It now looks more like a rw scav and a cat the ear fur things are inspired by my own cat i made bugs because i wanted it to feel more like its a world with tiny background creatures like rw has, ill do larger creatures later (also theres a rare attacking variant. you can jump multiple times to make it fly away) there will be other creatures
this version of the project is old!! check the studio for the new one cavern crusher, rain world so i went back to flood to take a look and noticed that the platforming code was from griffpatch-tutor and tried a tutorial out myself from that account that is 10 years old... yeah everything seems to be working except for the slope thing (the player teleports to the top of an object instantly when moving to it) the player also seems to get stuck on a platform sometimes and just... goes to the bottom of the screen and causes a large amount of lag not sure if the project is too old or im doing something wrong, but i doubt its the project being old because the code in the project works fine if anyone has an idea how to fix it, a different easier tutorial i should try out, or code i could use, please tell me. This was just the first one i came across and used it because i saw it was used in flood https://scratch.mit.edu/projects/67727504/fullscreen/ at least it works better than my code... ALSO, there are some concepts inside the project. you can give your ideas on them if you want