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2D rotation matrices (without matrices) tutorial

MAMalinC•Created July 26, 2013
2D rotation matrices (without matrices) tutorial
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Instructions

Use left/right arrows to page through! Presumed knowledge: The definitions of sine and cosine using the unit circle. A vector has a direction and a length.

Description

In many situations, there are easier ways to rotate stuff in Scratch. However, if the Cartesian coordinates of objects are known, then this is an easy way to rotate the objects. Also, this is needed when using 3D rotation matrices. I used this when rotating the petals of the Quartic Bézier flower: http://scratch.mit.edu/projects/11525308/ For an actual matrix-description, see Wikipedia - Rotation matrix: http://en.wikipedia.org/wiki/Rotation_matrix

Project Details

Project ID11600178
CreatedJuly 26, 2013
Last ModifiedJuly 26, 2013
SharedJuly 26, 2013
Visibilityvisible
CommentsAllowed