After @programminguy's shocking 24.800 run, I decided to see if 24.7xx was possible. Turns out, it was! **USE FULLSCREEN** Optimizations include a more accurate jump before the second checkpoint, a little momentum coming in and out of the hole, a corner-push/roof underhang at the walljump, and a more optimized jump off of the burtha. I set to work on this and managed to get a 24.766. However, I decided to experiment with the burtha jump at the end, and managed to save a frame! In addition, you'll see Appel crouch before jumping into the hole, due to the weird jump at the checkpoint before. If you can manage to avoid that or save time, I'd be delighted to hear about it :D @Geotale managed to tie this TAS, with some very, very, very slight optimizations. It doesn't save a frame, although it is slightly faster. Load this code into normal Appel: 12346125TAS_GeotaleLJLJ5LJ0LJ0LJ1LJ26LJ9LJ27LJ1LJ41LJ9LJ42LJ1LJ56LJ9LJ58LJ1LJ93LJ9LJ101LJ1LJ113LJ10LJ115LJ2LJ118LJ9LJ138LJ1LJ139LJ9LJ143LJ1LJ178LJ9LJ203LJ1LJ204LJ9LJ214LJ1LJ231LJ9LJ241LJ1LJ253LJ9LJ254LJ1LJ265LJ2LJ266LJ8LJ267LJ10LJ268LJ13LJ269LJ9LJ276LJ1LJ282LJ9LJ283LJ1LJ301LJ9LJ321LJ1LJ325LJ9LJ355LJ1LJ356LJ9LJ357LJ1LJ369LJ5LJ370LJ9LJ376LJ1LJ392LJ0LJ395LJ1LJ396LJ2LJ398LJ1LJ425LJ9LJ427LJ1LJ444LJ9LJ447LJ10LJ450LJ2LJ452LJ9LJ472LJ1LJ473LJ9LJ474LJ1LJ484LJ9LJ514LJ1LJ545LJ9LJ557LJ6LJ559LJ2LJ571LJ10LJ572LJ14LJ575LJ2LJ587LJ8LJ594LJ9LJ602LJ0LJ603LJ10LJ608LJ13LJ609LJ9LJ639LJ1LJ662LJ9LJ692LJ1LJ697LJ9LJ757LJ0 Updates: Apr 11, 2025: Shared! - 24.733