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3D Object Physics (Zeta Remix)

PRProdigyZeta7•Created July 26, 2013
3D Object Physics (Zeta Remix)
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Instructions

Space - pause/play physics and show/hide variables in Sim mode; show/hide buttons in Creation mode Instructions in project. NOT IN INSTRUCTIONS: "Default" sets the current object as your starting one. To save your object: 1) Click "Export, then triple click on the list item that appears. 2) Press Crtl + C on Windows or Cmd + C on Mac to copy it. 3) Open up a text editor application, and press Crtl + V or Cmd + V to paste it. 4) Save it. :)

Description

Important note: Importing and Exporting will no longer work with copying and pasting data. Use a text processor such as notepad instead. Credit to @eRKsTOCK for the Physics Engine. Credit to @Jamohyperturbopro for the fast tri fill script. Everything else by me. Features I added: -Colorful background! -Changing the color of the cube -Better line rendering method instead of "go here go there" -TONS more variables, including camera velocities, shading -No point is calculated more than once -Buttons! -the Sun! It's why there's a shadow :P -Importing/Exporting Objects -Surfaces -Force Factor is the multiplier of force applied when thrashing the object -Epic Help System! Stunning graphics! :P -hiding/showing variables

Project Details

Project ID11596168
CreatedJuly 26, 2013
Last ModifiedMarch 17, 2014
SharedAugust 27, 2013
Visibilityvisible
CommentsAllowed

Remix Information

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Root ProjectView Root