basically the player code is in the hitbox and the player's costume is that of the hitbox costume variable and the player teleports to the Hitbox, the Hitbox costumes for attacks do not have weapons so you can't accidentally swing with the weapons. For the cloud variables the player code will be in the hitbox code for movement and costumes and the cloud code is in the player. The player will have the cloud code and because you can't use weapons to hang onto platforms, it shows you have the weapon because the player costume number is the same as the hitbox but in the hitbox the weapon isn't there but for the player it is, the other players only see the player and not the hitbox, the hitbox is just there to prevent hanging and stuff, that's how I will make it for cloud multiplayer.