One day, you wake up in an unknown place. You can't see, until a bag is pulled off of your head. You are at a table with another person on the other side. Both of you are wondering what's going on. Inspired by Orange Roulette
Options: -Voiceovers - Yes/No -Who dies first - You/Opponent Instructions: -In the sprite labeled "Current Round" is the current chamber aligned with the barrel. If the live round (the yellow one) is at the top, the gun will fire. If not, it will click/dryfire. Each time the gun is fired, you must rotate the cylinder sprite by one chamber. The gun sounds are inside the revolver sprite. Make sure that at the start of the convo, your character has the bag over their head. The bag sprite should be inside the project.