BIG update, moved to this account, mostly fixed wall collision, added new mode (click and drag the ball when "dropped" to hold it (different from picking it up)), added background (each square=1 centimeter=0.39370079 inches), shrunk ball by 100x as it was way too big, gave ball the same weight as rubber (might add more presets later). hopefully I'll add ball rolling and newtons 3rd law of motion next update to make collision work properly read about what the sliders do below red arrow is inertia, yellow is gravity, and blue is direction of force click to drop/pick up ball, click and drag ball when "dropped" to hold it (different from picking it up). Inertia: the higher it is, the less it will want to slow down or change direction (drag still slows it down) Drag: slows the ball down passively and also makes it slow down more when it hits a wall (i don't recommend making it 0 because it will never slow down) force: how much influence you have on where the ball goes (I don't recommend making the force higher than 0.2 as it destroys things) radius: the higher the number, the bigger (and heavier) the ball is, this affects the gravity of the ball gravity (in newtons) the larger the number, the heavier the gravity (pull to the ground)