- Update v1.11 - Miscellaneous: - Increased spawn range of ceiling spikes to fix a blindspot caused by the decreased hitbox size - Slightly tweaked round bullet code to decrease the chances of the corner being a blindspot - Update v1.1 - Hitboxes and Collision Detection: - Player's hitbox is smaller than visual sprite - Ground spikes have smaller, rectangular collision - Ceiling spikes have smaller, more lenient collision Boss attacks: - Added a failsafe where if a Boxss clone fails to find an empty spot enough times, it is silently despawned - Tweaked code for ground spike attack, generally buffed the attack Miscellaneous: - Added visual effect to indicate when player gets hit - Significantly increased damage invincibility frames - v1.0: Changes from original project - Player Controls: - Now supports WASD as well as arrow keys - Player has greater control over movement in general - Z can also be used instead of space/mouse for firing - Hold C for slower and more focused movement Boss: - Boss attacks are generally buffed - Boss attacks generally have more lenient collision