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sqush gid

SCSchoolC0404•Created April 1, 2025
sqush gid
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Instructions

spc ply tes lvl. probs lot gltch. idc q: grw mod e: shrnk mod wasd: gorw/shrnk in tht dir n edter: s: sav l: lod whn lod, typ "legacy" 2 ply og levs.

Description

close enough welcome back ched mins too ( https://scratch.mit.edu/projects/987893181/ ) Anyways, instruction translation: Space to play test There's probably a lot of glitches. I don't care. q: Grow mode e: Shrink Mode wasd: Grow or shrink in that direction In editor: s: Save l: Load When loading a level, type "legacy" to play the original levels. Okay but like, my april fools projects are quite interesting because with both this and april fools, they improved upon the original. This with growing in a rectangle and teleporters working at all sizes, Ched Mins Too with... well jumping (which HAS led to me working on a better 3D engine called the Cheddarite Engine, meant for projecting 2D images in a 3D plane) But yeah, enjoy ig. This was thrown together in a few hours. Oh, and the original: https://scratch.mit.edu/projects/1001858933/ Changelog ig: 01/04/2025: Released 02/04/2025: Added saving, loading, made teleporters work at all sizes, added legacy levels. 21/04/2025: Updated player assets to work more similar to the original game. Added buttons in the editor. 22/04/2025: Fixed editor after realising late at night it hadn't been changed to work with the new system whoops

Project Details

Project ID1155714070
CreatedApril 1, 2025
Last ModifiedApril 22, 2025
SharedApril 1, 2025
Visibilityvisible
CommentsAllowed