Advance through multiple floors and survive traps set by an unknown individual. In the endless dungeon, you don't get a heal EVER. --THE ENEMIES AND PICKUPS-- Spikey - Spikey's usually stay in one place and hurt you by 1 if you touch them. Spiker - Spiker's bounce off of walls and can go in any direction. Clock - The clock pickup activates the collapsing floor and you have to run to the exit. Healer - The healer heals you to 3 upon touch. Armor - The armor pickup sets your health to 4, giving you temporary armor. Spikewall - The spikewall is basically a wall. It damages you by 1 on touch. Bouncer - Bouncer is a better spiker. It's blue, and its faster than the original. Seeker - Seekers are awakened spikers. They are really annoying though, so try to make them run into walls so they cant damage you. Shooter - Revealed when implemented Shrieker - Revealed when implemented --ENDLESS ENEMIES-- Eye Spy - Shoots bullets faster than shooter, and moves around Rambunctious Eye - Rams into the player.
If you want to use your unlocked features, like game modes or the character swap, click the green flag again while in a game, but don't refresh, as the game doesn't save.