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Dnd Origamin playable species.

GDgdellar22•Created March 30, 2025
Dnd Origamin playable species.
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Origamin: Ability score increase: Increase 1 ability score by 2. Creature type: You are a construct. Speed: Your walking speed is 30ft. Size: Origamin are usually between 5 and 6 feet tall. Your size is medium. Age: Origamin are ‘born’ fully grown and can potentially live indefinitely, due to their construct nature. Alignment: Origamin are generally lawful neutral. They can tend towards either good or evil depending on the original intent of their creator. Languages: You can speak, read and write common and one other language of your choice. Constructed resilience: You have resistance to poison and psychic damage. Paper cut: You can use your sharp corners as a natural weapon. When you hit with them, the strike deals 1d4 + your strength or dexterity modifier slashing damage. You must have a hands free to use this attack. It is counted as finesse. Create paper: You can use a bonus action to create a single square piece of origami paper. Origami: You can spend 1 minute folding magic into a piece of origami you must be carrying a piece of paper, leaf or similar piece of equipment. You must have hands free to use this ability. At level 1, you learn 2 origamic forms, and you learn a third fourth at level 5. When you fold the origami, pick which form you want the paper to take, out of the ones you know: Boat: The boat floats on and is not destroyed by water. When placed in water, you can mentally direct the boat to move in any direction along the water's surface, at a speed of 10 feet per round. The Dave boat is able to carry a single Tiny object that weighs 1 pound or less. Crane: The crane has a fly speed of 10 feet. You can mentally direct the crane to move, or name a location within 1 mile that you know of. The crane will fly to the location and land, where it will unfold itself. Dog: The dog has a movement speed of 10 feet. You can mentally direct the dog to move. When you create the dog, you command it to keep watch for something. It only sees in a 10ft radius. The command can be as specific or as vague as you choose. Once the dog sees the specified creature it will telepathically message you telling you it saw them and it will then move its speed towards you. When it reaches you, it will unfold. Flower: When creating the flower, you can tell it a command word. Once it hears the command word, it will unfold itself. It has room inside for a single Tiny object. If someone attempts to force it open, they must make a sleight of hand check against your spell save DC. On a success, it opens. On a failure, they take 1d4 slashing damage. If you do not have a sorry save DC, you use 8 + your proficiency bonus. Butterfly: The butterfly has a flying speed of 10 feet. You can mentally direct the butterfly to move. You can use an action to shift your perspective to the butterfly’s, sensing through the butterfly’s senses as if they were your own until the start of your next turn. During this time, you are blind and deaf to your own surroundings and incapacitated. If the butterfly ever moves more than 30 feet away from you, you return back to your own senses, and the butterfly is teleported back to you. The butterfly has blindsight up to 10ft and is blind beyond that radius. Once you use this ability, you must take a long or short rest in order to use it again. All forms last a maximum of 1 hour. They have 2hp, 15 AC, immunity to all conditions, immunity to poison and psychic damage, vulnerability to fire damage, and are a tiny object. You can cause one of your origami creations to unfold and collapse into a pile of ashes as a bonus action. If the one hour limit is reached, they unfold and become a normal piece of non-magical paper. It takes an action to move one of your origami creations. Hardened paper: Your creator imbued your paper shell with strengthening magic that increases your durability. Your ac without armour is equal to 13+ your Dex modifier. Moist: You have a -1 addition to all strength, dexterity and constitution saving throws while ‘wet’. To become wet you must touch water. If you spend 1 minute in a dry area, you lose the wet condition. Additionally, if you take more than your proficiency bonus of fire damage in one turn, you lose the wet condition. Unusual nature: You do not require water to survive. Fire aversion: Attacks made against you, that deal fire damage, crit on a 19 or a 20, instead of only on a 20.

Description

Subspecies: [note: do not use subraces if you are using the 2014 rules] Lightfold Origamin: Lightfold Origamin are created with agility and lightness in mind. You do not take fall damage, additionally, you can fall a maximum of 30ft per round and do not land prone on landing. Everfold Origamin: Everfold Origamin are constantly folding and adapting to fit their surroundings. You gain proficiency with stealth checks and can move through small spaces without squeezing. Sharpfold Origamin: Sharpfold Origamin focus on enhancing their already powerful natural attack and turning it into their most powerful weapon. Increase your paper cut damage to 1d10. Additionally, whenever you hit a creature with paper cut, you can choose to desk force damage instead of slashing. Waterfold Origamin: Unlike most other Origamin, Waterfold Origamin are not afraid of water. Instead, they consider it more akin to an old friend. You can ignore the moist trait. Additionally, you gain a swimming speed equal to your walking speed and can hold your breath for up to 15 minutes. Darkfold Origamin: Darkfold Origamin feel most at home in the cold, damp, dark of subterranean passages and hidden pathways. You gain 120ft of darkvision. Additionally, you can change the damage of your paper cut ability to cold damage. Magifold Origamin: Magifold Origamin take Origamin’s core feature, origami, and take out a step further, constantly testing for new and unique ways to use it. Add the following options to your origami feature: Frog: The frog has a long jump of 20ft and a high jump of 10ft, with or without a running start. It has no standard walking speed. Additionally, the frog can climb vertical surfaces without any handholds. You can use the frog to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Snake: The snake has a bonus to Dexterity (Stealth) checks equal to your spell attack modifier (if you don’t have one, use your proficiency bonus) Additionally, the snake can make a melee attack against a creature. This attack has a reach of 5ft, has a bonus to hit equal to your spellcasting ability modifier (or proficiency bonus if you don’t have one) and deals 1 piercing damage on a hit. Creatures bitten are injected with a magical fluid that allows you to know the approximate distance and direction between you and the target for the next hour, as long as it is on the same plane of existence as you. A creature immune to the poisoned condition is unaffected by this feature. The snake attacks the first creature it can, apart from one designated by you. You can designate a number of creatures up to your proficiency bonus. After biting a creature, the snake sets alight and collapses into a pile of ashes. Additionally, you can use your origami feature 3 times per rest instead of once, and you learn all the different origami forms instead of two or three Flamefold origamin: Flamefold origamin, despite being made of paper, survive best in fire and flame. They are constantly covered in a slowly flickering flame. You can ignore your fire aversion trait. Additionally, when a creature hits you with an unarmed strike it natural weapon, you can deal 1 fire damage to them as a reaction. Furthermore, you can change the damage of your paper cut attack to fire damage.

Project Details

Project ID1154737300
CreatedMarch 30, 2025
Last ModifiedApril 6, 2025
SharedMarch 30, 2025
Visibilityvisible
CommentsAllowed