Uses standard fighting game notation (num pad notation) For example, a quarter circle is noted as 2-3-6, which means a down input, a down input at the same time as a right input, and a right input. WASD for directional input, UJIK for attacks
I want to make my own fighting game, and I'm planning on going step by step so I don't suffer from burnout. The art is placeholder art, I'm mostly just focusing on the programming aspect. I drew HEAVY inspiration for the combo-handler from @RokCoder-TestAccount 's "Handling key-combos for fighting-style games" project (many thanks), but I wrote the code myself and parts of it have been adapted for my use case. Changelog: v1 adds combo input