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Abrin of the RainWings and SandWings || Wounded World RP Ref

MOMoonclawedCatWC•Created March 25, 2025
Abrin of the RainWings and SandWings || Wounded World RP Ref
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Space, click, arrows to navigate ⸻⸻⸻⸻⸻⸻ Table of Contents > General > Appearance > Skills and Abilities > Personality > Life > Trivia ⸻⸻⸻ Name: Abrin Pronouns: Fae/faer/faers (AFAB) Sexuality: Greysexual Tribes: SandWing RainWing hybrid Age: 39 Thursday, 10th April 2025) Job: Crime Lord - Leader of the Silverclaws. Before fae became leader, fae were one of the Silverclaws' best assassins, fae still do take clients, just not as much. ⸻⸻⸻ Appearance - General Appearance: Abrin is a large, dusty yellow dragon with diamond-like black markings down faer body and limbs, and 2 'fang' like and dot markings under each eye. Fae has a medium-length frill that runs down faer body, ending halfway down faer tail. Fae has a black tail barb, yellow ruff that fae can change the colour of, and RainWing colour-changing scales along faer shoulder and wing. Abrin has black eyes and horns, fae has a scar on faer left shoulder and a tear on faer left wing. Fae also wears sharp, serrated, silver metal claw caps on faer front talons at all times. Height From Talons to Shoulders: 3.7 meters (12 feet) Height From Talons to Head: 5 meters (16.4 feet) Body Length: 8.5 meters (28 feet) Total Length: 10.7 meters (35 feet) Weight: 772kg (1,700 pounds) Build: Muscular but lean Voice: Smooth and confident. Commanding but rarely raises voice. Disorders/disabilities: None ⸻⸻⸻ Skills and Abilities - Strength |★★★☆☆ Hunting |★★☆☆☆ Fighting |★★★★☆ Stealth |★★★★★ Tracking |★★★☆☆ Swimming |★☆☆☆☆ Climbing |★★★☆☆ Navigating |★★★★☆ Stamina |★★★★☆ Speed |★★★☆☆ Agility |★★★★☆ Fae has camouflage, level 15 venom, and fire. ⸻⸻⸻ Personality - Positive: Brave, adaptable, friendly, charming Neutral: Cunning, calculating Negative: Ruthless, skewed moral compass MBTI: ESTJ-A Notes: Genuinely cares about faer gang members but won't hesitate to punish them. Doesn't see anything wrong with faer way of life. Values death just as much as fae values life. ⸻⸻⸻ Life - Backstory: Abrin's great-grandfather founded the gang that fae now lead. Abrin took over the gang when faer father was k1lled, and has proven to be one of the most ruthless and cunning leaders. Fae grew up in a rigid, disciplined way of life, but faer father and mother still genuinely cared, bringing fae out and letting fae sit in meetings. When Abrin was 4, faer mother was accused of betraying the gang and was promptly... disposed of, leaving faer father to raise fae alone. Residence: A well-protected house down long, winding, maze-like alleys. This is located in Possibility (Or just a city in the Sand Kingdom) ⸻⸻⸻ Trivia - Likes: Snakes (Both as a favourite animal and prey), spiders Dislikes: The cold, being pushed around Fears: Not having a place where they belong, accidentally destroying faer gang Favourites - Prey: Cobra Activities: Sparring Weather: Dry, sunny weather Habits: Rattles tail like a rattlesnake when angry, upset, irritated, or excited. When startled, surprised, threatened, or angry, bares fangs and hisses as well.

Description

Gang Description: The gang's hideout, which also serves as a residence for the most dedicated and highest-ranking members, is down a long, winding, maze-like alley. There are shops and markets, medics, and meeting spots scattered throughout. Rules: - Your character MUST already be accepted into the Wounded World Roleplay, owned by @wof-and-warriors-fan - To hold higher-power roles, I would like you to be at least somewhat experienced, especially for the second-in-command role. You can climb up the ranks. - If you want a high rank, you need to be reasonably active. Codeword is 'really', hide it in a short description of your character - You can have up to 3 total dragons, with up to 2 high ranking dragons - You can't take up 2 of the same high-ranking role (e.g. both medics) Roles: Leader: Makes major decisions, sets the gang’s direction, and enforces discipline. Responsible for establishing rivalries and alliances as well as setting rules. > Abrin of the SandWings and RainWings || Fae/faer/faers || @MoonclawedCatWC Second in Command: The leader’s right claw, managing internal disputes and making decisions when the leader is unavailable. Will become the next leader. > Jackal of the SandWings and SeaWings || He/him || @desert-bones Lieutenants (0/3 taken): High-ranking members who oversee specific operations (e.g., smuggling, assassinations, extortion). > Ambient of the IceWings and SandWings || She/her || @Laggy_Guy --- of the --- || --/-- || @ --- of the --- || --/-- || @ Enforcers (0/3 taken): Handle discipline, threats, and ensure lower-ranked members stay in line. They also handle interrogations. --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ Foot Soldiers (Always available): Low-ranking operatives who carry out dangerous tasks, such as assassinations, spying, or direct combat. They are more involved in violent or high-risk operations. > Beesting of the SandWings, IceWings, and NightWings (SandWing presenting) || She/he/they || @ValleyDrawsSometimes --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ Recruiters (0/3 taken): Responsible for bringing in new members. They also vet new members and keep an eye out for potential infiltrators. --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ Lookouts (0/4 taken): Responsible for warning the gang of potential threats. They also gather intelligence on rivals or law enforcement. --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ Members (Always available): Standard members without a particular role/responsibility. > Isaz of the IceWings || They/them || @Cat_Shade --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ Associates (Always available): Dragons who support the gang but aren’t full-time members. --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ Recruits (Always available): New members who haven’t earned full trust yet. --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ --- of the --- || --/-- || @ Medics (0/2 taken): Provide medical aid to injured gang members. They may have training in traditional medicine, venom treatment, or field surgery. --- of the --- || --/-- || @ --- of the --- || --/-- || @ Poison and Toxin Specialists (0/2 taken): Develop antidotes and chemical warfare, ensuring members are prepared against enemy poisons or enhancing their own. > Nightshade of the SandWings and LeafWings || She/her || @KittyCatLover-1 --- of the --- || --/-- || @ Form: Name of the character joining || Tribe/s || Pronouns || Rank || Proof of acceptance to the rp || Your activity level || Codeword || Username (with @) Allies (Will be done in roleplay, however you can ask OORP):

Project Details

Project ID1152249431
CreatedMarch 25, 2025
Last ModifiedJuly 10, 2025
SharedApril 9, 2025
Visibilityvisible
CommentsAllowed