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Planned OCs: Violet (Grace) Grumpbats (Doors) Shade (Doors) Infestation (Pressure) OC abilities: Speed: Mimic and speeds up other entities. (Every floor) Hunt: Pandemonium, with Figure's minigame. (Otside Rooms and Backdoor) Freeze: Slows player after an attack. Greater chance of attacking if attacker is Spirit classed. (Note: Freeze has no physical design, and uses the Spirit symbol as its render) (Every floor) Divide: Rush, Blitz, and Ambush, all in 1. (Only in Backdoor) Hack: Attacks after Glitch or if cheat detected. (Every floor) Blood Halt: Stronger and faster than normal Halt. (Only in Super Hard Mode) Mirage: Multiple passes without rebounding. (Outside Rooms and Backdoor) Flood: In Halt's old corridor. Pursues player. Keep moving forward to escape. (Outside Rooms and Backdoor) Shriek: Stronger Giggle, stunned when looked at directly. (Only in Mines) Euphoria: Dread, before the Mines update. (Outside Rooms and Backdoor) Grumpbats: Gloombats, but attacks if no light or not holding glowsticks. (Only in Backdoor) Nosy Light: Replacement for Curious Light in the Backdoor. (Previously was a recreation Curious Light, and was an accidental creation) Detective Light: Light in the Outdoors (Quick creation, not intended to be used) Catra: Blitz (Doors). Draco: Ambush + "Afterimage". Dorkler: Divide. Clowner: A-120. Pacer: Mirage. Millennium: Pandemonium, but rebounds. Firecracker: Chainsmoker, but rebounds. Lionel: Rush, but only "near" audio. A-180: Rushes through rooms. Rebounds at door, and back again at the door of the room the player is in. A-360: A-180, but attacks from front. A-150: Attacks if player hides. A-420: Pandemonium, but memory minigame. Convex: Red light = stare. Blue light = look away. Lobotomy: Attacks if crouching or sliding Concave: Screech. Regret (And variants): Increases entity spawn chance. Sue: Rue, but stalks faster when looked at. Fright: Attacks in locked room, regardless if holding something or not. Violet: Carnation, but rebounds.