Bad Bunny - Role: Tank 300 HP/50 HP Kit Primary Fire: 1 Ammo Cannon. 50 Damage to target, 20 to enemies hit by splash damage. 2 Second Reload. Only usable in Mech. Primary Fire (Alt): 50 Carrot Gun. 1 Damage. Tick based Fire Rate. 1 Second Reload. High spread. Ability 1: Rabbit Smash. 1 Sec Deploy. 10 Sec cooldown. Jumps Up and slams down. 85 Damage to Close enemies. 55 to Mid Distance enemies. 25 to Far Distance enemies. Only usable while in Mech. Ability 2: Bunny Hop. 1 Sec Deploy. Hops out of the Mech, It goes on Auto-fire Mode and attacks enemies at random. If it is destroyed while in Auto-fire, it blows up, dealing 100 Damage to nearby enemies. 15 Sec Cooldown. If used when out of the Mech, returns to it. Cannot be used if Mech is destroyed. Ability 3: Evacuation. Passive. When Defeated, Hops out of the mech. Ultimate 1: Laser Cannon. Shoots a high powered laser beam from the cannon for 5 Seconds. Deals 10 Damage per tick. Only Usable while in Mech. Ultimate 2: Re-deploy. Calls in the Mech, healing it back up to full HP and applies 50 Overhealth to all Allies.
Had an idea for a 3v3 hero based shooter, this lil fella would be one of the tanks.