Hold 1 or 2 and press the Flag to go to other waves. add a new fighter to defend against the hordes of opponents waiting to take you down. it's an ordeal of survival. V2. Buffed Damage to 6 for melee rules for players: drag your towers wherever you want before the game. this game will be DIFFICULT at best so placement really matters. rules for remixers: - no overpowered fighters (make sure the tower cannot hit a lot of enemies if it fires fast, the only exception is really - slow towers) - no super large characters (regular large is okay) - the enemies and towers dont have to be cats i just use them as examples current final round: 54
Top of the Mornin to ya, I'm still stuck in the Abyss, and today I have made many changes to this thing. Update List: - Darksider can now Hack the Cyborgs (Only Swordfighters, Gunners, Warriors, and Brawlers.), albeit they recover significantly faster than the Siege-Bots. Elite, Retainers, Tanks, and Bosses are Unaffected. - The Crystal Caverns... Along with the Entranced. They are all Very. Very Dead, however the Crystals inside their Bodies are the ones keeping them Animated. Hence their high resistance. - Assistant Managers are Buffed after Wave 20. - Fixed a Bug where Crying Star. - Added a Generator which gives Lives at the End of the Round, the longer the Round, the more lives we will Gain. only activates after Round 20. - Added the Exorcist, their crucifix does more damage to the Cult. they also REALLY Hate being touched by any Cult Member. only activates after Round 20. - Added the Rocket Silo, the enemies will feel the power of 6 Elixir being Spent. - Cyborg Guard can slash More Enemies now.