WASD and arrows Space to jump Click to shoot X to respawn
... It kinda worked for this 3k+ or so polygon map I guess. I made this on a whim today. So the features are: - The graphics you see - Particle dynamics - Collision - Bullet physics - Quake player movement (you can indeed strafe) - Movable models (the player's hand is technically one) This is still Gamma Engine's BSP shenanigans. This project acts as a sort of test as to how well the map, composed of some thousands of triangles, can be sped up massively because of my shenanigans of cull-spamming. Its kinda light work and involves throttling variables so it took me a few minutes to do all that. I use a map I made "blockoutday" which has a higher poly count than my "blockout" project Feel free to comment on framerate or other gameplay stuff