||—~ RULES ~—|| ] the higher the room count, the harder the entity. ] do not make any sort of pandemonium Minigame mechanic. a-200 already has that and I don’t know how to code multi Minigame support. ] if you’re entity’s number is taken i will simply reassign it. ] there are only A sections entities, no b,c,d…x,y,z allowed. If you don’t want them to have a section assigned to them ( which is only A) then just name them without the “A-“ ] put their respective sounds in the sprite. ] don’t make you’re entity copied or extremely similar to current entities ] please GROUP YOURE ENTITIES IF THEY HAVE SOME SORT OF ANATOMY AND HAVE DETAILS. ] don’t make you’re entity to loud or too soft, atleast not loud enough to drown all the other entities in the game and not to silent to the point where twisted pebble has competition.. ] don’t make unbearable entity sounds like ear ringing or a Loud high pitched repeating audio. ] don’t expect you’re entity to be made the next minute you post it or remix it ] PLEASE CLEARY STATE THE MECHANIC PROPERLY IF THEYRE A UNIQUE ENTITY. Don’t worry I will ask questions if I have doubts ] explain the mechanic in SCRATCH CODE TERMS. If it’s I’m anything else I will ask you to rewrite it, if you refuse to rewrite, I refuse to add. ||\…REMEMBER…/|| The maximum room is 1000. grey locker checkers are allowed but should take more time to get to the current room to avoid an unfair situation Have fun and don’t rush!!
Play the actual game here!! https://scratch.mit.edu/projects/1147439536/