FNF Tomato Engine. This was built from the ground up, so it won't be compatible with any of the AYS engines around. Features: > Playable with Botplay > Charting System > Easy Custom Note Type, Note Note Skin, and Modchart System > Song Speed can be controlled Coming Soon (if I don't abandon this project): > Actual Playing Scene (with characters and backgrounds and stuff) > Multiple Players Never Coming(?): > Mid-song BPM Change > Mobile Support > Good Charting Tutorial [Separate Project] Rudimentary Charting Tutorial: Pressing [7] on your keyboard will toggle charting mode. Restart the project to make it take effect. In charting mode, the keys you press will be recorded. Holding down your keys will automatically make them hold notes. Before you start charting, remember to delete the current chart, add your song, and adjust the BPM accordingly! BPM is found in the Handlers//Game sprite, just replace the "130". Don't touch anything else! While charting, you can slow down the song speed to make it easier. Restart the project to make it take effect. In the Handlers//Charter sprite, there are tools at the top left you can use for your chart! All the uses are listed below Beat Step -> Moves all notes by a specified amount of beats. Snap Chart -> Some of your notes can be offbeat, and snap chart fixes that by snapping them to specific intervals. Remove -> Removes all instances of a specific type of note from your chart. Sprinkle -> Adds a specified amount of instances of a specified note type randomly across your chart. Filter -> Prevents a specified note type from being near another note type. Best used after sprinkling. Convert -> Converts a specified amount of notes to another note type. Use Turbowarp for a smoother experience, but if you end up liking it.. please come back to give it a like! https://turbowarp.org/projects/1147900013/ Random Detail but this beat was made 3 years ago. I SWEAR my music isn't this buns anymore.