A pokemon game made with Poe (the ai) Mobile ( copy these onto your notes and make this) To make a Scratch game mobile-friendly, you need to consider how users will interact with the game on touch devices. Here are some tips and adjustments to make your Pokémon game more mobile-friendly: ### Mobile-Friendly Adjustments 1. **Touch Controls**: - Replace keyboard controls with on-screen buttons for movement. - Create two buttons: "Left" and "Right". 2. **Responsive Design**: - Ensure that sprites are sized appropriately for smaller screens. - Use a background that scales well with different screen sizes. 3. **Simplified User Interface**: - Keep the score display clear and prominent. - Make buttons large enough for easy tapping. ### Updated Game Concept #### Sprites - **Player Character** - **Pokémon** - **Left Button** (new sprite) - **Right Button** (new sprite) - **Background** ### Scripts #### Sprite: Player Character 1. **When Green Flag Clicked**: - Set score to 0. - Go to x: 0, y: -150. - Show the player sprite. 2. **When Left Button Tapped**: - Change x by -10 (move left). 3. **When Right Button Tapped**: - Change x by 10 (move right). #### Sprite: Left Button 1. **When Green Flag Clicked**: - Show the button. 2. **When this Sprite Clicked**: - Broadcast [move left v]. #### Sprite: Right Button 1. **When Green Flag Clicked**: - Show the button. 2. **When this Sprite Clicked**: - Broadcast [move right v]. #### Broadcast Handling 1. **When I Receive [move left v]**: - Change x by -10. 2. **When I Receive [move right v]**: - Change x by 10. #### Sprite: Pokémon - This script remains the same as previously described. ### User Interface Design - Make sure to position the left and right buttons at the bottom corners of the screen. - Use clear icons or text on the buttons for easy identification. ### Implementation Steps 1. Open Scratch and create a new project. 2. Add the necessary sprites (player character, Pokémon, and buttons). 3. Write the scripts as described above. 4. Adjust the size and position of the sprites and buttons to fit the mobile screen. 5. Test the game on a mobile device to ensure touch controls work smoothly. ### Testing - Playtest the game on various screen sizes to ensure everything is responsive. - Adjust button sizes and positions based on feedback from mobile users. By implementing these changes, your Pokémon game will be more accessible and enjoyable for mobile users!
Catch the Pokemon Here’s the script if you need to make this( I copied it) Creating a Pokémon-themed game in Scratch can be a fun project! Below is a simple concept for a Pokémon catching game, including scripts for the main sprites. ### Game Concept - **Objective**: Catch Pokémon that appear randomly on the screen. - **Sprites**: Player character, Pokémon, and a background. - **Scoring**: Each caught Pokémon increases the player's score. ### Sprites 1. **Player Character** 2. **Pokémon (e.g., Pikachu, Bulbasaur)** 3. **Background** ### Scripts #### Sprite: Player Character 1. **When Green Flag Clicked**: - Set score to 0. - Go to x: 0, y: -150 (adjust based on your stage). - Show the player sprite. 2. **Forever Loop**: - If key (left arrow) pressed: - Change x by -10. - If key (right arrow) pressed: - Change x by 10. - Keep the player sprite within stage bounds. #### Sprite: Pokémon 1. **When Green Flag Clicked**: - Hide the Pokémon. - Forever loop: - Wait (2) seconds. - Go to random x: (-200 to 200), y: 180 (top of the stage). - Show the Pokémon. - Repeat until it touches the bottom (y < -150): - Change y by -5 (fall). - Wait (0.1) seconds. - If touching the player: - Play sound (e.g., "catch"). - Change score by 1. - Hide the Pokémon. #### Scoring System 1. **When Green Flag Clicked**: - Set score variable to 0. - Display score on the stage. 2. **When Pokémon Caught**: - Update the score display. ### Additional Features - **Game Over Condition**: Set a limit for the number of Pokémon that can escape (e.g., after 5 Pokémon escape, end the game). - **Different Pokémon**: Create multiple Pokémon sprites and randomly select one to appear. ### How to Implement in Scratch 1. Open Scratch and create a new project. 2. Add the necessary sprites (player character and Pokémon). 3. Write the scripts as described above. 4. Test the game and make adjustments as needed. ### Example Code Blocks Here’s an example of what the code blocks might look like: #### Player Character Code Blocks - **When Green Flag Clicked:** - `set score to 0` - `go to x: 0 y: -150` - `show` - **Forever:** - `if <key [left arrow v] pressed?> then` - `change x by -10` - `if <key [right arrow v] pressed?> then` - `change x by 10` #### Pokémon Code Blocks - **When Green Flag Clicked:** - `hide` - `forever` - `wait (2) seconds` - `go to x: (pick random -200 to 200) y: 180` - `show` - `repeat until <y position < -150>` - `change y by -5` - `wait (0.1) seconds` - `if <touching [Player v]?> then` - `play sound [catch v]` - `change score by 1` - `hide` ### Final Touches - Add background music and sound effects for catching Pokémon. - Consider adding a timer or a level-up system. Feel free to customize the game further based on your creativity! Yep that’s it, if you want it mobile friendly, look in the instructions