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Increase The Damage Count II [13]

VAVadimShu•Created March 11, 2025
Increase The Damage Count II [13]
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This is a remake of Increase The Damage Count, but instead of using the regular Scratch numbers, it uses bignum! Inspired by @809254ethan. If you say “remixing” and you take 30 minutes, we will assume that you are offline. You cannot self remix until 1 hours [0]: 2 dmg, 1 cooldown [1]: 5 dmg, 0.75 cooldown, every 10 punches he gets angry for 3 seconds which doubles damage. [2]: 8 dmg, .65 cooldown, anger does 3x damage but last for 2 seconds instead [3]: 0.5 cooldown [4]: .25 cooldown, but base damage is 4 [5]: Crits, and rage is 3 seconds again. [6] Rage is now every 5 hits. [7]: Cooldown is now 0.1, but rage is 10 hits. Shards of glass are now attacking the dummy. [8]: Crits are now 1 in 7, and Supercriticals do 10x, and are 1 in 25. [9]: Damage is now 7: and damage is random. (in a good way) [10]: 1 in 7 shards do 2x damage and are faster, shards spawn 0.75 seconds. [11]: 0.075 cooldown, 8 dmg, every 15 shards summons a shard burst which summons 15 shards. [12]: Red shards now do 5x damage, and they are 1 in 7 now. Shards spawn every 0.5 seconds. [13]: The cat now has laser visors. Every 15 seconds, a special attack will be forced, dealing 2,500 damage per a special attack. Damage output is increased.

Project Details

Project ID1145595500
CreatedMarch 11, 2025
Last ModifiedMarch 11, 2025
SharedMarch 11, 2025
Visibilityvisible
CommentsAllowed

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