Q: The medic power confuses me- can you explain? A: Of course! So basically all medics have the ability to summon spirits to them, and talk to them, HOWEVER, medics CAN NOT touch these spirits (their paws would fade through) (unless HareClan ability lol) and can ONLY speak to spirits upon being summoned. Otherwise, they can not interact with spirits, UNLESS they have the ability to, and only HareClan has that ability! Q: what happens after cat’s death? A: Because there is no StarClan or Dark Forest, they simply become wandering spirits. However, what I can say is that there are wandering spirit groups, some for good and some for bad- your character can choose which one they want to join! Q: how do the powers work, exactly? A: Okay so each cat is born with a power, each one sorted into rarities. To maintain these rarities, there will be a litter rolling project, where you roll if your character has/adopts kits or not. The chance is 50/50 when you start, and increases by 10% each week you roll. When you finally roll successfully, chance goes back to 50/50, and I’ll roll for the kits powers, then give you the powers your kits will have! Easy enough, I hope! Codeword Blue Q: Wait, can I make a cat instead of adopting from litter? A: Well… kind of… so basically you can’t design your character. To do something like that, you actually have to choose a design to ‘adopt’ from the Kickstarter Designs, only open for the first month of the Roleplay. This is because… I wouldn’t want the struggle of trying to decipher what your cat looks like via description, and yeah it’s easier for me. Q: Are there naming restrictions? A: A few, yes. First of all, don’t name your character a insult, that’s… hopefully common sense, don’t name your character twoleg stuff like ‘Summer’ or ‘Doorknob’, don’t name your character after a disorder/disability, and no long names. You will be on my bad side for eternity, trust, if you break any of these rules on purpose. Q: Why are there so many rules dude, it’s a small rp- A: I like overplanning :D Yeah. That’s it for now.