Use the SPACE button to jump over spikes and drops. Use the DOWN ARROW to duck under missiles. Get power ups. the will help you.
PLEASE REMIX! I have made this side scroller mainly to be remixed. I have added some tips and unused sprites inside. UPCOMING 0.33x Power ups glide too (I'll implement this when I work out all the kinks with the glide code, I'm currently using the power ups to see how the old code was and get the new code as close as possible.) 0.34 A store with stuff you can buy (like higher jumps, a slower game). I will need to use the username block and try to be able to keep your stuff from play to play. 0.35 I want to eventually redo the missile code. 1.0 I don't think I'll be adding a 0.4-0.9. Throughout 0.3, I've been mostly working on getting all the bugs out for an official release. HISTORY 0.334 More tweaks to the glide code. I think I've perfected it. Also, while in game, press i to go into bug finder mode (no death, and you get to see all the variables) (8/29/13) 0.333 More little tweaks to glide code. (7/28/13) 0.332 Oops. In v0.33, I had made spike 2 appear way too often, now that I fixed that, gameplay seems pretty much back to normal. (7/28/13) 0.331 More tweaks to new glide code. Trying to get it similar to old code. Still buggy. (7/28/13) 0.33 Obstacles (not power ups) glide across the screen instead of changing the x (the gameplay is pretty similar at the start of the game, but if you notice any bugs later in the game, PLEASE REPORT THEM in a comment). I did this so stuff doesn't look like it just appears and disappears anymore. I also got rid of impossible jumps over the drop (and no more black bar at the bottom of the drop.) (7/28/13) 0.329 Added high score using cloud variables. (Thank you so much awesomness22 for the idea and the most of the code) (7/25/13) 0.328 Tiny changes to cloud costume. (7/21/13) 0.327 Oops. Forgot to turn off day night cycle for clouds. Fixed now. (7/21/13) 0.326 New cloud graphics. (7/18/13) 0.325 Turned off day-night cycle. This seems to decrease the lag greatly (though it's still pretty noticeable in Chrome). I kept the code so I can re-implement when I figure out how to stop the lag. (7/18/13) 0.324 Removed useless code. Power ups are more spread out. (7/18/13) 0.323 Super Jump power up costume change. Now it has one big arrow. I kept the old costume too, just in case I want to switch back. (7/18/13) 0.322 New Instruction screen. Now with power ups. (7/17/13) 0.321 I made the game start faster. (7/17/13) 0.32 Mostly under the hood update. But a really big one. I redid ALL the graphics (excluding the stage and the cloud). Stuff mostly looks the same. The main character is a little thicker. The anti missile power up looks different (and has the new font). The super jump power up has different arrows, and the extra life power up actually uses the same heart image as the lives do. (7/17/13) 0.312 redid missile and spike graphics in vector. Looks great. I'm going to be releasing many little updates and work my way to 3.2 (7/17/13) 0.311 Text updated to Scratch 2.0 text. Tiny tweaks to the main character sprite costumes (and switched to vector graphics). Doesn't look too good, I think I'm going to redo the main character from scratch (no pun intended) (7/16/13) 0.31 Super Jump Power Up. Last version in Scratch 1.4. (7/16/13) 0.3 Anti-Missile Power Up. I rewrote all life code (now uses variable). I redid the power up animation so they get bigger and fade out (and fly to the area they are effecting) Speed of objects now depend on variable "speed" that increases over time. (7/15/2013) 0.22 New Heart, Spike, and Missile Artwork. Extra Life is now a power up sprite (new look and new code) Fixed drop bug. Day-Night Cycle. Changed name to SPIKE JUMP (Never Released) 0.21 Added stuff to Rocket Launcher; changed name to STICKMAN RUN (7/13/13) 0.2 Added Power Ups: Cover and +5 (7/13/13) 0.1 First Version Released. More spikes, lives, stickman, spike variation, and drops. (7/12/13) 0.05 Initial Version. I built this in 29 minutes as a test to see how fast I could make working game. It only has spikes (and the scratch cat instead of the stickman) (Never Released)