AD - movement W - jump S - fast fall Q - Phase Z - Stand Toggle (can be deleted in code) M1s - combo hold s to skip first punch does air combo in air E (ground) - punch (Black flash chance. the chance grows each time its successfully done) E (air) - downward slam E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesn't work if rock is out) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
Change Log: Added Black Flash Added Day and Night cycle Added new Mechanics Added impact frames mechanics New effect Mechanics Added Spawn animations (Configurable) More to come...