A TAS, or Tool-Assisted Speedrun, is a series of inputs representing button presses that is made to demonstrate perfect or near-perfect gameplay. TASes will often use strategies that would be impossible or near impossible for humans to perform in real time. To make this TAS, I had to manually edit which buttons were and then check to see if it did what I wanted it to. The purpose of a TAS is just to show what could be possible without human limitations, and not to pass off as or compete with human gameplay.
@PullJosh's Easy as Pie in 39.766 seconds (1193 frames) Play the game for yourself here: https://scratch.mit.edu/projects/107974502/ Would you like to see more TASes? Should I post these projects on a different account? Comment so I can have feedback.