Click the stage to switch backdrop Drag the corners of the triangle [Sprite1: n] variable means how many right triangles it draws in one of the sides of the triangle [debug?] colors the sub-triangles differently and shows many variables 3 stamp mode draws only 3 triangles, but it has a large rectangle artifact.
It exploits the bug with bounding boxes to draw axis-aligned right triangles, then it combines these triangles to make any triangle. https://scratch.mit.edu/projects/1134858950/ It needs to be stamped in order to work It's RAM usage is better than whirl-fisheye triangle renderers', as they need extremely large costumes while this needs extremely small costumes. Whirl-fisheye renderers are better in that their triangles can be textured Changelog: May 1, 2025 - changed "isosceles triangle" in the description to "right triangle" after looking at Wikipedia and seeing that this is its correct name (but I updated the changelog only at May 17) Mar 16, 2025 - changed triangle rounding algorithm to prevent rounding artifacts