Click and drag the clones around as much as you want. Please do not click on a clone in a spot where it is overlapping another clone.
DO NOT ADD THIS PROJECT TO AE STUDIOS! Okay, this may not be much simpler, but I see itas easier to program. This is a solution to the same problem. I just changed the code a bit (and by that I mean I totally butchered it and started fresh) to make it a bit easier to use. IMPORTANT NOTE! One thing you absolutely MUST do, though- make sure that when you make a sprite to clone, you have the same number of equal-seeming costumes as you do draggable clones. Sure, you're probably thinking "what's the point in having 5 costumes that are exactly the same?" Here's why- in my version, the costumes are the clone's way of remembering it's clone number. It switches to the costume of it's clone number, and uses the "costume #" sensor to detect what clone number it is. Since all the costumes are the same, it looks like they all have the same costume. One other thing I changed was that this version does not use the "draggable in player" checkbox. You can check that for yourself. This allows you to make it so the sprite is only draggable when you want it to, not just whenever throughout your program.