no more gd.. HERE'S HOW IT WORKS (as you know): bad levels get reworked both TOE levels get replaced with original ones new levels pop in to act as a bridge for natural progression NORMAL stereo madness (same) beautiful days (new level, yellow jump pads in 2nd half) back on track (same) polargeist (rework, easier) dry out (same) wildcard (gameplay similar to dry out but cranked up to the max, hard normal) base after base (rework) amp it up (made to fix the jump in difficulty) can't let go (remade to be harder) jumper (same) time machine (rework, harder) cycles (slightly harder) intensified (new level, slightly harder than cycles and slightly easier than clutterfunk) clutterfunk (harder) scintillating vortex (replacement for TOE) empirical doom (replacement for electroman adventures) SPOILERS DOWN HERE MENACE descend (clubstep replacement) dynamic protons (electrodynamix reimagined) who caught the cyclic reference there are more things inside you can take a look if you want
idk this was just some random idea dump FACTS: menaces replace demons