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Badly Made Evolution Simulator Version 1.3

MAMarioCreator6•Created February 23, 2025
Badly Made Evolution Simulator Version 1.3
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Instructions

This Is Version 1.3 Of Badly Made Evolution Simulator! However, As You May Notice, there's not much evolution going on! What I want you to do is give ideas for new food sources, or genetic mutations. If you don't know how evolution works, here's a basic idea: Genetic Mutations have a low chance to happen when a baby is created, if the genetic mutation is good, it will have a higher chance to have that blob survive, and they'll pass the trait onto their offspring, eventually spreading throughout the population. As the simulation grows more fleshed out with more of your ideas, it'll actually have more evolution. And as you may notice, yes, these little guys are reproducing when big enough, using binary fission. In other words, they break into two.

Description

It costs 1 follower Point to add an extra possible genetic mutation (It'll have its own color so you can see it), and two to add a new food source. It's 3 to add a new biome. Also, if you find any bugs, and you're a half decent coder, try see inside to see if you can actually find the bug. If so, tell me what it is and how to fix it, or just make a remix of the project with the bug fixed, so I can remix it, and then continue production. I can already tell something's going on that stops our bobby little friends from eating the last apple on a bush, and the bush models aren't changing properly with how many apples they actually have. This isn't even like a, hey, here's an example of a bug thing, I genuinely can't figure out what's wrong, please help. Update Log: Released_Medusa1 Asked To Add A Speed Mutation Speed Mutation Added Released_Medusa1 Asked To Add A Predatory Behavior Mutation Predatory Behavior Mutation Added

Project Details

Project ID1137929890
CreatedFebruary 23, 2025
Last ModifiedMarch 30, 2025
SharedFebruary 24, 2025
Visibilityvisible
CommentsAllowed