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optimizations, adjustments, and bullet time

TRtravisgamemaker•Created February 20, 2025
optimizations, adjustments, and bullet time
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this is my attempt at making several adjustments to NGSE to have the code be simpler and more efficient while adding in new features. I'll be updating this every now and then. CHANGES: - Deltatime has been added, allowing for the engine to run at the same speed across different devices. - added in the variable jump height and collision bug fix by @llamaguy - reworked the slope influence and acceleration code - optimizations to the code to make it shorter in length, easier to manage, and faster to run - tails has flying sounds (animations are still broken) - simplified animation insertion - coyote time - more coming soon CURRENT ISSUES: - slopes and acceleration may influence movement too little or too much, but that's to be expected since the slope influence code was reworked a bit - minor collision issues, though that was an issue in the original project - animations for characters other than sonic are broken. i'm not fixing this for now. -

Description

@hahasamian @tomicool @llamaguy

Project Details

Project ID1136747845
CreatedFebruary 20, 2025
Last ModifiedMay 12, 2025
SharedFebruary 21, 2025
Visibilityvisible
CommentsAllowed

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