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Langtonsova_mravlja-naloga

BOborutz•Created February 20, 2025
Langtonsova_mravlja-naloga
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Instructions

Ko kliknes na zastavico se program zazene. Figurica se postavi v tocko (0,0). 1. Ce to polje ni obarvano, potem se polje obarva modro, figurica se obrne za 90 stopinj v desno in gre ze eno polje naprej. 2. Ce pa je polje obarvano, potem program zbrise barvo, figurica se obrne za 90 stopinj v levo in gre za eno polje naprej. V naslednjem koraku program spet testira polje na katerem je figurica itd.

Description

https://en.wikipedia.org/wiki/Langton%27s_ant

Project Details

Project ID1136680209
CreatedFebruary 20, 2025
Last ModifiedFebruary 20, 2025
SharedFebruary 20, 2025
Visibilityvisible
CommentsAllowed