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Pendulo

WWwwjd3•Created June 19, 2010
Pendulo
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Description

It's painfully slow online. I would suggest downloading it, because then it works amazingly. >> Credits: This is a game I made recently. It took a long time, but all the graphics and scripts are made by me in Scratch. I wrote and recorded the music myself for this game. >> About: This is a game based on pendulum physics. Play through 5 levels of physics fun! Sorry if it isn't really hard, I was setting out to make a game, but it more turned into an experiment of pendulum physics, projectile motion, and surface/corner bouncing. >> Notes: It was pretty difficult to make because I hard to convert the velocity of a pendulum to x and y velocities when the weight is released. Even more difficult was programming the weight to detect surfaces, and it was very difficult to make it bounce of circles, half-pipes, and corners, but it should bounce properly off all those surfaces. Sorry if there's a couple glitches, you can tell me about them in a comment if you find any, but they are mostly gone. Level 3 might have some, so if you encounter any glitches just press the reset button. >> How to Play: > To start out the level, click the angle you want to drop the pendulum at. This will affect how hard you will be able to throw the weight. > Once the pendulum is swinging, press "release" to release the weight flying through the air. > Once the weight is flying through the air and interacting with objects in the level, you can press the "reset" button to reset the level. This will cost a try. > While the weight is flying through the level, you can use the arrow keys to control it slightly. Remember though, this has a very minimal effect: the most important thing is good timing on the release. > The object is to get the weight to hit the target at the end of the level somehow. > If the weight hits the spikes on the ground on the way there, you have to start over the level and it costs a try. > At the end of the game, the number of tries you have is basically a score of how well you did. >> Hints: > When considering parabolic projectile motion, an object released at a 45 degree angle will travel the farthest. > Think creatively on the last level (level 5). It's probably not going to be beat the way the rest of the levels are. Remember to favorite it or love it if you like it! Thanks for watching and please leave a comment! CURATED 10/2/2010 Thanks to gettysburg11!

Project Details

Project ID1136646
CreatedJune 19, 2010
Last ModifiedJune 19, 2010
SharedJune 19, 2010
Visibilityvisible
CommentsAllowed