ScratchData LogoScratchData
Back to Lucario621's profile

Super Smash Bros. Ball! (UPDATED)

LULucario621•Created June 18, 2010
Super Smash Bros. Ball! (UPDATED)
255
284
24384 views
View on Scratch

Description

!UPDATE! - I just added the leftover characters (I could have technically done this like a long long long time ago, I was just too lazy to upload it), and made some other minor changes. And there is a damage counter thingy. The main reason I uploaded this was to make it actually considered a "complete" Super Smash Bros. game - not with any of the missing characters. This is a game based off of keroro645's Super Smash Bros. Ball project. I generally made this project from scratch (both ways), by using my own previous Super Smash Bros. attempt projects, his Super Smash Bros. Ball project, and Archmage's Merry Smashmas as resources. This is a replica of Super Smash Bros. Brawl, where some people were playing, and suddenly they turned into balls. They didn't know how to fight, but they found out they needed to bounce each other off the stage. This has many similar characters, and is 2-player or against a CPU. !BONUS! - If you can guess which single character ball I drew, out of all of them, I will give you a cookie :3. Controls: Simply you use arrow keys for Player 1, and you use awsd for Player 2. Left and Right to move, Up to jump, and Down to fall faster if you're in the air. No attacks or anything in this game. Just knock each other off... Credits: Archmage, for generally with his Merry Smashmas inspiring me to make this game, and all of my other Super Smash Bros. projects. And with that, I credit Nintendo for making all of the games in the Super Smash Bros. Series. I also thank Keroro645, for generally having the idea for this game, and for all of the characters and sprites. This game wouldn't have been so snazzy without him :). FAQs: Q: How do I choose my character? A: When it gets to the menu, drag the 'P1' or 'P2' chip on the character you want. Make sure that its only touching the character you want, and not two characters. Q: How do I do two-player? A: On the bottom-left where it shows which character you have chosen, above where there is where the 'P1' and 'P2' chip is, there are corrosponding 'HUMAN' or 'CPU' (Computer) labels. Simply click it, and it will switch to the opposite. Q: How do I choose the stage? A: Under where it shows the picture of the stage, there are two buttons, one pointing to the right, and one to the left. Click on them to choose the stage. Q: Why isn't my favorite character/stage in the game? A: Well for the most part, I just chose characters from the main Super Smash Bros. Series, and that I thought fit. It takes up a bit of the filesize, but mostly, I think there's enough characters honestly, so please don't complain :P. Q: How long did it take for you to make this game? A: Considering I had most of the basic engine and movement done in my Super Smash Bros. Engine previously, it was only a matter of copying things. Though this project still took a lot of sprite designing, and CPU improving, and more, so it did take around 2 weeks, with around a couple of days of time within that. It's hard to say though exactly. Q: Can you add my favorite character/stage to the game? A: As far as characters, I'm pretty sure I have what I want, and not anything else. Maybe a few exceptions, but thats it. For stages though, I could definately add some. If you had the stage, (seperately, and cut out, aka just the stage no background or characters), and the background for the stage. I might think about it. Q: Why isn't there any sounds/music? A: It would generally make the project a lot laggier. Q: What are your tips to winning? A: Just try your best, and try to avoid your opponent, but attack him at random times when he's not looking ;). Q: Who's are your favorite characters? A: Kirby, Mario, Metaknight, Lucario, and R.O.B. Q: The CPU is too hard! (or) The CPU is too easy! (or) Are you planning to change the CPU level? A: No, and neither am I going to make a way to choose the CPU level. IMO, it's at a good level for newbies, and a good challenge for experts, so it's just right. And either way, the most fun comes when you actually play it with your friends, not a CPU. (Possible) Future Improvements: -Story Mode/Classicmode. In a separate project. But it would still take a long time to make, so it would probably not be worth it. -Items. I don't really have time to do this, and it would probably slow down the game, but I might do it in my free time. Enjoy!

Project Details

Project ID1135328
CreatedJune 18, 2010
Last ModifiedJune 18, 2010
SharedJune 18, 2010
Visibilityvisible
CommentsAllowed

Remix Information

Parent ProjectView Parent
Root ProjectView Root