Rules: Just don't be OP. (Blitz has a hard time following rules.) The fuse starts at 11, and will go down 1 every turn. When it reaches 0, you lose. You can raise the fuse number with a move, but that move can't deal damage, unless it's a giga. We need healers, shielders, and defusers!
Tiderc! LOT!!! This is my first rpg thingy! HSW25/me is mainly a healer, but has some attacks. He has four moves because he's a pokemon.