It's the original SMB for the NES, but the twist is that it's randomly generated. ----------------------------------------------------------------------------Changelog: v1.0- Release. v1.1- Name changed from "Procedurally Generated Mario" to "Super Random Bros". Added: Title Screen+Options Menu Luigi as a skin Volume Control v1.2- Compatible with WASD and ARROW KEYS Peach as a skin Moving and disappearing blocks Starter Powerups Invincibility Stars Lucky blocks are free of glitches (for now...) Added lucky and crazy gamemodes Added koopas v1.3- Added a FLAGPOLE???? Added LEVELS???? Added UNDERGROUND AND CASTLE BIOMES???? This is the update that changes the w o r l d Increased all prices. Changed texture of moving blocks When you die or beat a level, for every 200 points you got, that's one extra coin. When you break a block, that's 100 extra points. The lucky blocks change colour now. Removed crazy game mode because it shouldn't even count as one. Added practice, hard, and no floor game modes. Btw for anyone wondering the castle levels are supposed to not have a floor.
Nintendo for sfx and art and music All code by me All level design by RNG YOU CAN LAVA CLUTCH AS BIG MARIO