CONTROLS:___________________________________________ W, A, S, D | Jump, Move and Drop through Grey platforms ARROW KEYS | Shoot Fight yourself through the many rooms filled with enemies and slay the bosses after every floor! Can you make it to the end safely? CHANGELOG:_________________________________________ v.1.3.13 Fixed a few things, improved scripts v.1.3.12 Added a lot of new Room types and a new type of trap! Added destroyable walls to some rooms. Divided the rooms into themed ones. First level is now called "The Mansion", for example. v.1.3.11 Added a restart button to the "Game Paused" screen v.1.3.10 Fixed a problem with Holy Grail not clearing the room when reviving you and making the music glitch v.1.ת.ל Added nothing at all. v.1.3.9 Added a new item: The Pocket Watch! You will now be teleported back into a room if you've somehow managed to get out without killing the enemies. Changed the layout for a cave-room Fixed a few bugs regarding the Panic! item and being able to run out of a room without clearing it, also fixed some rooms not "going bright" correctly (being dark grey-ish) v.1.3.8 Added another five new room types!! - containing new types of traps: Spikes and spiky balls! v.1.3.7 Added five new room types! Added a new monster - the Bouncer! Added a new type of encounter - scythe traps! Made the monster-spawning scripts A LOT more compressed and small, (before: 9 scripts for 1 monster; now there's only one) Changed the texture of a room, this has something to do with upcoming updates Fixed a few bugs, involving going through the ceiling and the flag at the end not working properly v.1.3.6 Added a new Item: Holy Grail! Now, if you beat the boss with full health, you get an item chest at the end! - If you beat him with only one damage taken, you get a heart + a stat boost Added new flags at the end! Fixed a bunch of bugs (hopefully) v.1.3.5 Added a new statboost: Damage Up! The player now looks different when picking up the "Laser Gun" item v.1.3.4 Added a new item: Iron Colossus v.1.3.3 Changed the way the game handles enemy health. Before it was hard-scripted "wait until hit" stuff, but now a list keeps track of that. Quite complicated, but it opens up the possibility for new items and damage upgrades! Made some changes to enemies: - Dasher Boss now has shorter animations in-between phases. - Removed invincibilitly frames on enemies, so attacks hitting them in quick succession don't "miss". - Shooters now start shooting a second faster after you enter the room - Dashers now close their eyes before dashing, I hope this will help people see when they are about to dash Gold arrow travels faster through enemies now v.1.3.2 Added two new Items: "Panic!" and "Enchanted Sword" Fixed some bugs, tweaked some minor stuff v.1.3.1 Added two new items: Dragons Orb and Laser Gun v.1.3 Added collectible passive items! - Try to find a key and a chest on a level and it will reward you with an item that gives you new powers!! v.1.2.2: Added a new randomly spawning pickup - the stat boost! v.1.2.1: Added some statistics and other stuff to the end of the game! v.1.2: You can now see where monsters spawn, so you can run away from their spawning positions after entering a room v.1.1: added another randomly spawning pickup - the all seeing eye increased the chance of pickups spawning v.1.0: uploaded the game
credit to Apfellord