Was kinda hard to add Same controls as my regular engine. Altered debug mode controls though; see below. Unfortunately, tiles may appear to have space between them at some zoom levels (such as 0.8; use fullscreen to see). Tiles might also not fully appear at the edges of the screen regardless of zoom due to a limitation in Scratch. Change the slider for a fix to these two problems. That second problem can also be fixed instead by using TurboWarp's "remove boundaries" setting. Debug controls: 0: Toggle debug mode WASD: Move Q/E: Rotate object to place T: Change object to place Click: Place object R: Remove object Y: Toggle physics Space: Jump to level 1: Set collision layer to 1 2: Set collision layer to 2
-Music: Smile - Slynk -Took some inspiration and help from @egyptianGOD84's homing attack -@llamaguy for the original Engine