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game status update #2

PEPersonPersonson•Created February 3, 2025
game status update #2
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Description

that was quick lol nvm, i'm only using blender for the characters to get perspective right. doing it for everything in the game is unrealistic for many reasons (it's hard to get an exact 3D reference for what I want and 3D modeling takes forever) Bob's model is basically done besides his smile because idk how to make a shape like that in blender lol, and I also wanna smooth out the corners/edges on him Flap should be easy except for the wing which will probably be a pain (he's a sphere with wings) the other characters are kind of secret but they're super complex in comparison and you've probably seen them before (wowie this is so ominous and cool I wonder what they are hahaha, they totally haven't been hinted at in some parts of flap direct or the teaser 'cause that would be crazy and would mean that i planned ahead) so yeah idk how I'll model them but that's future me's problem blender lets you import SVGs and also reference images which is cool, tho idk if there's a way to use part of an SVG to stretch into 3D but that would be unfathomably useful I've been learning blender solely from documentation and google searches and it is killing me, tho I've been able to pick up some basics (like texturing, what the different modes do, viewport) on my own pretty easily. i might just use flat pngs of the characters at different angles and then trace over that in vector and make adjustments when needed As a side note continuing off of what I wrote last time, I just realized why 2D-esque 3D never looks entirely 2D to me. In 3D, everything is going to always look the exact same from whatever angle you want, with absolutely no room for human error because instead of drawing stuff over and over (like what’s done with traditional 2D animation), you only have to reposition it and the computer "draws" it. This isn’t to knock what 3D animators do because I know it’s still very tedious and difficult as all heck, it’s just to prove a point that 2D is inherently different from 3D. The fact that each frame in 2D is drawn independently is what makes it feel uniquely 2D, which is near-impossible to replicate in 3D. This isn’t accounting for how 3D is typically limited to very realistic movement, so a lot of 2D quirks are left forgotten (such as squash and stretch, smears, etc. if you’re trying to be serious or make something photorealistic then it makes sense to avoid these). A lower framerate also helps it feel more 2D. Also, I should add that I know basically nothing about 2D/3D animation (or drawing/modeling in general). This is based on my opinions and some tidbits I’ve picked up here and there online, so I could be wrong. I just know that it’s a very time-consuming but rewarding medium to create with

Project Details

Project ID1128579144
CreatedFebruary 3, 2025
Last ModifiedFebruary 13, 2025
SharedFebruary 3, 2025
Visibilityvisible
CommentsAllowed