SOOO I MADE A BRAIN GAMEEE A brain game is basically me just having fun brainstorming games . . . that I can't actually make . .. (especially on Scratch) Anyways, lemme yap to you about each character and the gameplay! This game is known as 'Vanni Takedown', where Vannis of different classes work together (or against each other) to defeat the invading enemies! You basically just kill a bunch of other vannis. ye Scythe is an assassin, with high speed, and low range attacks. His slashes cause enemies to bleed and take damage over time, whilst also giving them slight slowness modifications. He can climb on walls thanks to his handy shoe spike . . . thingies, and he has a medium hp. He gains slight healing after every hit of an enemy. The easiest to understand and master. Lightning travels using his handy jetpack, making mobility fun and easy. He does eventually need to land to recharge it though. (Created by Cyber at Cyberspace.co) He uses his bow to shoot lightning-speed projectiles that do more damage while Lightning is in the air, getting hit by these too much will eventually stun the foe. He has medium WALK speed, fast flying speed, but low hp. Recommended for those who are good at dodging. Mint is a Vanni who can deal low damage to multiple enemies in a wide area. He can launch explosive orbs that have high explosive areas, and summon tentacles from the ground to smash his foes. The orbs do very little damage, and have a high rate of fire. His tentacles spawn in a small radius near Mint on use, and linger there for quite a while, harming and slowing anyways who comes near. Mint himself has medium speed, higher than average health, and whoever he hits is revealed for 2 seconds. (Think Forsaken) Mecha is a ranged Vanni who has a very heavy artillery. He transforms his right hand to a blaster which can either shoot small pellets, or shoot a huge blast. The blast has a shortish range, whilst the pellets can travel VERY far. (Like VERY far.) If he hits enough times, he can shoot a wide laser beam that deals lots of DPS. He can also use an ability which gives him a very effective dash in the way he is walking, also granting him a small forcefield that protects him from damage momentarily. He has high HP, and low movement speed. Recommended for experienced players. Scout is a ground based warrior who has two blades and a strong will. When he slashes an enemy with his blades, they take 2 hits of damage, and they not only get a burn effect, but also get slowed for 1 second. He can also throw ONE blade into the air, a lethal (not lethal, but high damage) ranged attack that shoots straight. Once the sword loses momentum, it falls, leaving Scout to go and pick it back up. While he only has one sword, he only does one hit of damage during a slash. He can eventually throw both swords and become defenseless. If you don't feel well with sacrificing your weapons, Scout can also launch an orb with slow speed and medium range. It deals weak damage and applies the two effects onto the foe. He has high health, and faster than average speed. Anyways yeah. that's it. It's basically just that. uhh idk what else to add, maybe I'll update this in the future? cus like why not?