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Sims 4 comercial

SIsickflick•Created June 14, 2010
Sims 4 comercial
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Description

Really sucks sims 3 is lame. I want to program Sims 4 but for now I think I'll just blather about how the game will work. The new neighborhood will function like one huge apartment complex. Only one sim will be playable at a time and the rest will temporaralily function like NPCs. All sims are potentially playable with "Play as" as the last option on the list for all sims. This will very much please the ultimate "God mode" players. The normal family bar is replaced with a list of sims. You can place sims at the top of the list manualy but the game automaticly organizes the names based on frequency and recent use. The purpose of this is to make family members easier to locate. With sims being able to stand anywhere in the neighborhood, the mother might be buying lumber while the daughter is playing with the neighbor-boy. With the ability to go anywhere, sims now loose energy every block. How much energy is based on body skill (which is actualy no longer a skill point). Energy drop will also be lessened by mode of transportation; roller-blades subtract a little , bicycles subtract more, and cars get rid of drop all together. Build mode is almost the same as sims 2 but now the whole neighborhood is effected smoothly. This means roads and hills can be altered. One new tool has been added to the build mode. A red dragable square (does not appear in play mode) determines the differences between one yard and another. The lousy fast-forward during work hours has been gotten rid off. Based on what items are on a comunity lot (outlined in blue in build mode) the career associated with these items are assumed to be the type of work space. Ex: the "Get well soon jumble"=hospital. the "My two cents tri-podium"=court house.

Project Details

Project ID1125190
CreatedJune 14, 2010
Last ModifiedJune 14, 2010
SharedJune 14, 2010
Visibilityvisible
CommentsAllowed