[61] +10 tiers per second and converted tier to Super Log. Everything else is useless [60] idk [59] Pluses also spawn with very EVIL minuses that can divide HP (not the broadcast) and also subtractive damage. [58] Going up a tier now tetrates damage. [57] my brain don't understand how some of this infused stuff works but sometimes tiering up can give + powerups that just do the same increase damage like cube tiering up [56] Slashes are now more powerful, more likely, and buff booms. Boom speed is decreased. TIER MINING APPROACHES! [55] Slashes now divide PT of Health rather than subtract it, but it only appear 1/256 chance for every boom, and it's far more useful now. (Lazy to put other changes here *cough*) [54] There are now Slashes, which deal 10^strength tetrative damage to the cube. Strength is similar to boom's recursive-ness. Also, makes extra clones based off of strength, and repeats damage based on strength. [53] Constellation Level exponent become STR^2+T-96. Black Hole is capped at 10^^4, but it also provide exponential PT to damage. Booms now gives exponential constellation level and quadratic rift chance. Booms are significantly stronger. Booms and Cat to tetrative damage are 10x stronger. Rift are obtained automatically if rift chance is greater than 1/100 [52] Booms buff and cat buff based on spacetime rifts. [51] 0.1% of slog of Subtractive Damage and best single booms damage is added to Tetrative Damage, along with other changes