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mine. infused^^2 [44] Antimattered Booms

RORobloxLover2015•Created January 17, 2025
mine. infused^^2 [44] Antimattered Booms
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[44] Booms are buffed slightly. But booms also do -2 to rift chance. Changed number behaivor a bit [43] Reactive Remix 25 but for Tetrative Damage, they do 0.001*STR tetrative damage, and has a 1/20 chance of x10 effect, and that has a 1/20 chance of x100, and so on, forever. Boom speed is faster based on Constellation Level. Cube is now shaking based on tetrative damage. [42] Made cat stronger [41] Literally import everything in my R40 into R41 [40] Added Growth v2, which increase the PT of damage [39] Added ore 123. Every tier after 123, Rift chance is halved. [38] Disable all / and ^ damages because it's buggy, and is pointless. Removed first statement of Remix 33 because it's unstable. Removed Cat Superstrength, for some reason. STR now affect BH mass gain from BH instead of BH effect. Tier to Black Hole gain are no longer softcapped. Black Hole now also increase PT of damage (+slog(m)/10), and the existing effect is buffed. (exp ^2) Base Damage is now based on Tier Points and Constellation Level. (log^2(TP)*(1+10^slog(CL)/100) Boom now do the linear tetration damage instead of exponential. (-0.0001*rifts, appear every second) [37] Added spacetime rifts, which do massive buffs to black hole, constellation level, and booms. [36] Made the cat white and superstrength at some times (1/5) [35] Nerfed Black Hole to /damage to only raises the effect. [34] Made the sprite "booms" more OP and made the cat more stronk [33] Every Constellation Level, damage is set to 2^dmg. Also added random music (DEFINITELY not focal point) [32] please add log [31] Gain Constellation Levels (CL) after tier 96 (Spacetime), CL boosts BH mass gain. [30] Tier Points (^log10(BH)) and BH mass (*log10(TP)) now boosts each other. Black Hole effect to - and / damage is changed to dilate the damage with reduced effect. TP to Boom speed is improved. [29] Base Damage formula are improved (10^^(2+t/80)) [28] Removed Remix 15 due to lack of usage. Base Damage are increased further.(10^^(2+t/100)) Black Hole are even stronger for all kind of damages. (^log(m)^0.5 for - and /, log(m)^0.5 for ^) Tier Points generation become faster (x^^2) and also increase boom speed and cat damage. Fixed initialize with resource like Black Hole doesn't reset properly, and base damage are never increased based on tier. [27] Tiers give tier points (TP), TP boosts /damage. [26] Black Hole effect before power are multiplied by 1000, and the effect exponent is better (log(m)^(1/3)). BH mass gain from tier and mass are better. (t/55 -> t/50, with effect softcap past 100; m^(1/3) -> m^(1/2)) [25] Booms are massively buffed, they do 3rd-root, and has a 1/4 chance of 9th-root, and that has a 1/4 chance of 27th-root, and so on, forever. But, boom speed is nerfed to 2s per boom! [24] Added Super & Hyper Critical Damage, it will dealt square root and 10th root of the damage. Critical Damage are occur more often, and booms appear faster. [23] Black hole effect is raised based on black hole superlog + 2, instead of flat squared. Blackhole also affects ^damage at a very reduced rate [22] Base DMG increases by tier number [21] You gain scale base much faster based on tier, and their effect are much better (x^^2). [20] Cat now does ^0.995 damage. Super and hyperbooms are buffed to ^0.98 and ^0.9 [19] Remix 17 effect is now multiply instead of add, and it's better, Black Hole effect are squared. [18] Spacetime warps more around the blackhole causing the mass gain to scale based on itself. Added 3 more ores. [17] Mass gain is increased by tier [16] Added black hole. The more mass the black hole has, the more damage is raised. [15] Now adds Growth from the other remix lel. The star shines brighter. [14] idk??? [13] Removed remix 8 damage since it was too op. Made cat hyper (it moves at lightspeed). Super booms always happen and deal ^0.99 damage, and there's a 1 in 12 chance of a hyper boom that deals ^0.95 damage. [12] 9 New Ores [11] Super Booms are now 1/12 and divide by 1e30, but Boom only divide by 100. 99% of gamblers quit before their big win [10] R8 effect is better, damage is increased by the current ore's max HP. Formula: DMG + ((MHP+0.025)/DMG) [9] Added superbooms which have a 1/20 chance of spamming, buffed booms to /1,000, and superbooms do /1e15. Fixed the point where booms do damage. Superbooms are cyan [8] DMG decreased (10^^1.2 -> 10^^0.2) DMG exponent is slowly increased, up to around ~10^^2 [7] Tiers cause more booms to spawn. [6] Added booms. When the boom touches the cube's hitbox, divide HP by 10. Booms also have a falling animation and a small explosion animation:) [5] Scratch cat's speed is doubled. [4] Generates more damage (1.1^tier) [3] Scratch Cat infuses the pickaxe with the broken ores. (Damage increases more per tier) [2] DMG increased (10^^1 -> 10^^1.2) [1] Scratch Cat's last hit divides HP, but the damage on it is very decreased.

Project Details

Project ID1121605611
CreatedJanuary 17, 2025
Last ModifiedJanuary 17, 2025
SharedJanuary 17, 2025
Visibilityvisible
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