This simple game could change how we view Scratch. After taking a short look at the work of HumanLight and Mensadark, I realised that stamp-style 3D has alot of potential. To test my theory, I made this simple, but 3D game. It's very easy, use WASD to move, and mouse to aim and shoot the zombies. Also, use the Up and Down Arrow Keys to zoom in and out. What's cool is that this is all in 3D. First I want to note that this isn't real, 3D, it is just a very good illusion which gives a 3D feeling. The only way for it to truly be 3D is to either make Scratch compatible with a 3D program, or spend months of your life making a 3D game pixel by pixel. However, I was able to make this game in less than a hour. Let me explain how. Basically, each character is only 1 sprite. Each sprite has about 11 different costumes for each section of the body. Some costume names in this project include "foot1, foot2, legs, guntop, arms, head1, head3, hat1," etc. Each one is a horizontal "slice" of the character. Now what happens is every frame, each character is built from the bottom up. First the "foot1" costume stamps, then moves up 1, then stamps, then the "foot2" does the same thing. Then the "leg" stamps, moves up one, stamps, moves up one, and does this about 8 times. Each slice is continued in this manner and repeatedly stamped depending on how high that slice is. Once the entire character is made, the frame completes, and you see the whole, 3D character. Of course, on a fast computer, this happens 40 times per second (Scratch's approximate max frame per second rate) so you dont actually see the character being built up every time. Now for direction, it simply says "forever, point towards mouse pointer." This means that each frame, each individual slice is now pointed towards the mouse. Thus the 3D effect. And for the movement, this gave me a little trouble. Eventually I decided on a "currentx" and "currenty" value. Each of the starts at 0 and pressing W, A, S, or D will change each one of them respectively. For the zombies movemnt, I said "if zombx>currentx , change x by -1," for each of the four directions, as well as had the zombies always point at the main character. The zoom was made simply by increasing/decreasing the size. Get it now? If not, leave a comment, or download it and try to figure it out (its really not as complicated as it looks!) You can use it, but try to make your own instead of exporting my scripts. Also, if you use it, at least give me credit, if not Mensadark and HumanLight. I hope you enjoy it! -Radicalace