[37] Added spacetime rifts, which do massive buffs to black hole, constellation level, and booms. [36] Made the cat white and superstrength at some times (1/5) [35] Nerfed Black Hole to /damage to only raises the effect. [34] Made the sprite "booms" more OP and made the cat more stronk [33] Every Constellation Level, damage is set to 2^dmg. Also added random music (DEFINITELY not focal point) [32] please add log [31] Gain Constellation Levels (CL) after tier 96 (Spacetime), CL boosts BH mass gain. [30] Tier Points (^log10(BH)) and BH mass (*log10(TP)) now boosts each other. Black Hole effect to - and / damage is changed to dilate the damage with reduced effect. TP to Boom speed is improved. [29] Base Damage formula are improved (10^^(2+t/80)) [28] Removed Remix 15 due to lack of usage. Base Damage are increased further.(10^^(2+t/100)) Black Hole are even stronger for all kind of damages. (^log(m)^0.5 for - and /, log(m)^0.5 for ^) Tier Points generation become faster (x^^2) and also increase boom speed and cat damage. Fixed initialize with resource like Black Hole doesn't reset properly, and base damage are never increased based on tier. [27] Tiers give tier points (TP), TP boosts /damage. [26] Black Hole effect before power are multiplied by 1000, and the effect exponent is better (log(m)^(1/3)). BH mass gain from tier and mass are better. (t/55 -> t/50, with effect softcap past 100; m^(1/3) -> m^(1/2)) [25] Booms are massively buffed, they do 3rd-root, and has a 1/4 chance of 9th-root, and that has a 1/4 chance of 27th-root, and so on, forever. But, boom speed is nerfed to 2s per boom! [24] Added Super & Hyper Critical Damage, it will dealt square root and 10th root of the damage. Critical Damage are occur more often, and booms appear faster. [23] Black hole effect is raised based on black hole superlog + 2, instead of flat squared. Blackhole also affects ^damage at a very reduced rate [22] Base DMG increases by tier number [21] You gain scale base much faster based on tier, and their effect are much better (x^^2). [20] Cat now does ^0.995 damage. Super and hyperbooms are buffed to ^0.98 and ^0.9 [19] Remix 17 effect is now multiply instead of add, and it's better, Black Hole effect are squared. [18] Spacetime warps more around the blackhole causing the mass gain to scale based on itself. Added 3 more ores. [17] Mass gain is increased by tier [16] Added black hole. The more mass the black hole has, the more damage is raised. [15] Now adds Growth from the other remix lel. The star shines brighter. [14] idk??? [13] Removed remix 8 damage since it was too op. Made cat hyper (it moves at lightspeed). Super booms always happen and deal ^0.99 damage, and there's a 1 in 12 chance of a hyper boom that deals ^0.95 damage. [12] 9 New Ores [11] Super Booms are now 1/12 and divide by 1e30, but Boom only divide by 100. 99% of gamblers quit before their big win [10] R8 effect is better, damage is increased by the current ore's max HP. Formula: DMG + ((MHP+0.025)/DMG) [9] Added superbooms which have a 1/20 chance of spamming, buffed booms to /1,000, and superbooms do /1e15. Fixed the point where booms do damage. Superbooms are cyan [8] DMG decreased (10^^1.2 -> 10^^0.2) DMG exponent is slowly increased, up to around ~10^^2 [7] Tiers cause more booms to spawn. [6] Added booms. When the boom touches the cube's hitbox, divide HP by 10. Booms also have a falling animation and a small explosion animation:) [5] Scratch cat's speed is doubled. [4] Generates more damage (1.1^tier) [3] Scratch Cat infuses the pickaxe with the broken ores. (Damage increases more per tier) [2] DMG increased (10^^1 -> 10^^1.2) [1] Scratch Cat's last hit divides HP, but the damage on it is very decreased.
When we destroy ore with 10^^10^308 HP, we move into phase 2 of this remix chain, Tier Mining, where we mine through tiers.