wefrr eqInstructions are mostly provided in-game. As of 3-5-25, this game is still being worked-on and is a work-in-progress. It should wok well as I try not to leave crucial bugs in the game when I leave it
Among other things, credits are due to companies/people such as: Nerf, Nintendo, Valve, Kevin MacLeod, EA/Popcap, Pizza Hut, Pittsburgh Steelers, Activision/Treyarch, Vespa, tyler1 (for screams in a cheat code) SlappyHappy2000, Project Sekai, Umineko: When They Cry, The Behemoth, My friends at college. You may notice this game is not as visually appealing as my first Nerf game which I made when I was in middle school. That game was very form-over-function, which means I prioritized the aesthetics of the game over the gameplay, often causing glitched animations and limited my ability to focus on core gameplay. It was all about creating something VISUALLY appealing that might get on the front page, rather than something fun to play. As an adult, I can now recognize that visual design is not my strength, and have made this game with a function-over-form mindset. While there are some aesthetic strengths to this game, I try to focus more on programming a working, playable game that is FUN, first and foremost. #nerf #game #zombies #