『 Target Rush! 』 ------ How to play! • Click the red, green, and blue targets, each will give 1 point. • Yellow targets will give 10 points - however, there's only a 1 in 10 chance they will spawn! With some exceptions • (New) Cyan targets give 25 points - but only 1 in 100 chance of spawning • Watch out for the gray targets! They take away some of your points, and they have a 1 in 6 chance of appearing! • If you don't click a target for too long, it disappears, and you lose 2 points! (unless the target is gray.) • (New) Purple targets give you an awesome boost of 15 points and activates the Frenzy feature! How many points can you rack up... in 60 seconds? A frustrating mechanic is that you can click multiple targets at once (including gray ones) so past a certain point it's a little more luck and strategy based.
changelog - base spawn rate now 1 per 1.7 sec (a little slower than original but...) - spawn rate increases rapidly with the score - gray targets now subtract a third of your score - in all it should be much faster than the original game (and more fun imo, it's a target *Rush* yknow) - there is a much higher chance of yellow targets spawning when you are between score 8 and 15 - gray targets should not be spawning on top of other targets and vice versa (does not always work) - not hitting any gray targets gets you a 10% score boost (truncated) at the very end - trail follows you faster - clicks only register on targets above size 60 - Frenzy feature adapted from main game --- hit a purple target to activate Frenzy --- guaranteed frenzy at least once per game --- between time 14 and 40 --- gray spawns much less, regular targets spawn more, yellow and cyan spawn much more --- frenzies last 7 seconds this project will not be updated anymore (as of 1/19/2025) after i reach 2900 projects i might release all at once five different versions of this game i had made (from an old version of the game) my high score is 744 (peaked at 835) for some reason a lot of my games have been starting with a yellow target...