ScratchData LogoScratchData
Back to ChuckSploder's profile

WIP - Compass: Vagabond - V0.05

CHChuckSploder•Created January 16, 2025
WIP - Compass: Vagabond - V0.05
6
5
270 views
View on Scratch

Instructions

The player STILL doesn't have health yet because I'm lazy and don't want to make the UI. Shells are large, ranged enemies with bad aim, but they fire a big spray of spikes rather than just one at a time. -Red enemies: normal attack and movement speed. -Cyan (ion) enemies: slow attack speed (but very high-speed projectile) and dashing movement. -Silver (quicksilver) enemies: fast attack and movement speed. In Editor 0: Use WASD to jump and allat In Editor 1: Pretty intuitive, just pick a tile, set the color, and draw using it. Press M to grab a tile's color or N to grab its type. In Editor 2: Use CAM Z to zoom in/out and TIME SCALE to speed up or slow down time. Use WASD to move the character around with noclipping. Use "Character" to change the player skin from Lucas to Myra. Look at the status variables to see who you're allied with.

Description

College classes started again, so development is going slower. V0.05 - Added Shell enemies (callback to the final boss from Compass: Wild World) and added an automated enemy balancing test that will make polishing combat easier. (Also removed the music for now, it was getting old.) V0.04.2 - Added spawn weighting for better enemy spawn counts. V0.04.2.1 - Adjusted weighting. V0.04.1 - Fixed some bugs with the damage system. V0.04 - Improved player animations and physics AGAIN. Added a particle system and approximately 3² unique particle effects, added a glowing attack indicator to all enemies, changed the prototype weapon to a shotgun thing, added Vipers for each class, added a few more songs from Dustforce. Added natural enemy spawning and despawning. V0.03 - Expanded the level a little bit, added Polaris enemies (they are territorial and will target other enemies if they're a different type, leading to battles that happen without your input), added a background decoration layer, added a player weapon prototype and animations for it, improved player animation and physics again, added projectile system, conceptualized the full gameplay loop. V0.02 - Conceptualized the game world, added grass and spike tiles, added player respawning, improved player physics and animations, added a second player skin, added a really cool smooth shading effect, polished existing art, made level 1 in bitmap and scanned it into the grid list. V0.01 - Using that cool tile engine I made, I added a player. I made the player art a few months ago but I wasn't planning a game yet. Tile collision math by @griffpatch Sounds from Pixabay Everything else by me

Project Details

Project ID1120842019
CreatedJanuary 16, 2025
Last ModifiedApril 23, 2025
SharedJanuary 18, 2025
Visibilityvisible
CommentsAllowed